multithreading - use an Android GestureOverlayView seperate from the game thread execution? -
I have a gesture activity class, which is used for gesture on the screen, which is connected to Jester Overlayview. Full screen I have a main game thread detrication and launch that is launched from the clutter menu file. The thread works with physics and draw methods which play once created games, the control is passed until it gets out or disrupted.
My question is, how can I move both the gesture activity and incarnations at the same time, so that while playing the game, the game can be heard for gestures, because once again it starts Before it is resisted to wait for an activity.
I think there will be a second thread involved in it uncertain how to implement it correctly? Gesture activity should be an activity type, which I believe on the basis of view?
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