Animation in WPF query -
I'm playing with WPF for the first time in animation / graphics context, and I'm thinking how you will take around The side sprites I went googled and came up with examples, but the animation is done by marginalizing and padding increased / decreased.
My question is, is this normal? I would have thought that you can not change the animation by changing the coordination of a phantom to X and Y, not its padding.
Position and margin are the same thing as the distance or window edge of the status screen. Margins are the same thing.
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