c# - Using the Xbox 360 Controller in a WPF application -
I am currently trying to use my Xbox 360 controller in my WPF application, but XNA in all the tutorials online The mention of using the game environment was just thinking that my application is easy to detect on my Xbox 360 controller and it can be from any movement / button, which can come from my current setup Visual Studio 2010, .NET 4.0, WPF, C # and I have P Xbox 360 wireless adapter for c. [X] To integrate Xbox 360 gamepad with PowerPoint [Bruno Silva's solution] [x] Consider [x]
The first project was for an office add-in for powerpoint, but the base project is a cover that the gamepad can be used in any Windows or WPF application.
This provides interfaces with the XNA
Microsoft.Xna.Framework.Input.GamePad
class and changes in each button position, as well as connect to the game pad / disconnect But also on
[Bruno Silva's blog has a link to project and sample code] [x].You have to install XNA Framework 2.0. I am unsure that the high / latest versions are compatible.
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