Writing my own 3D Game Engine -
I want to write a simple 3D game engine for applicable . I have purchased some important books such as:
- Last 3D Game Programming by Sherrod
- Game Programming Gems 6
- Best of Game Programming Gems
I read them But I need a road map . Please give me some advice. Thank you.
I would recommend at least one small game using an existing engine so that you can understand That one engine is from that point view. Personally, I recommend Unity, Neoaxis or UDK.
Then focus on creating a game without any such engine (as suggested by others). You may want to start using some existing sub-systems like Ogre 3D, gradually change it with your own.
Then you can start thinking about how to build an engine that is suitable for other sports.
Even jump straight to make a simple engine is like trying to write a novel that has read without any one. (And in fact, the novels are much simpler than the game engine.)
In those books, I take game engine architecture and instead of flipping between different books, I am right through it . Use at least others to see additional points for now.
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