iPhone Build SDK 4.0 With 3.2 Target Won't Install on iPad OS 3.2 -
I am creating an app for iPhone / iTouch that I also want to run on the iPad (not a universal app) , But one that just runs with the 1x / 2x button in the bottom right corner of the iPad).
I am using the iPhone SDK 4.0 and setting the following:
- Base SDK: 4.0
- iPhone OS deployment target: 3.2
When I do this, I can just fine-tune an app and run it on an iPhone / iTouch, but when I try to install it on my iPad I got the following error: Application specifies a minimum OS version of Info.Plist 4.0 for the application
Ava, if I package binary and submit it to Apple and it becomes available on iTunes store, it shows that it is only available for iPhones (not iPad) when I have an app store icon on my iPad I do not even list this app as available (because Apple thinks it will not work on the iPad, I think).
Now I am really confused, because I thought I understand the difference between the base SDK and the deployment goal, but Xcode is telling me that I am not.
Can anyone explain this to me?
As a separate but related question, if I work with the base SDK = "iPhone Device 3.2" then it works fine on my iPad, but by doing so what do I do with the base SDK 4.0 Can I miss multi-tasking facilities?
Check the 'Target device family' setting in your target's build settings if you deploy in both devices If you want to be able to, then it needs to be set on iPhone / iPad.
This build setting automatically identifies the app's information. In the list, UIDwishFamily Entry sets (You should not update it yourself, however, use build settings instead.)
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