qt - Can the QPropertyAnimation update interval be increased for ultra-smooth animation? -


Based on the new animation framework on QtimeLine, which is the 'zero setup date interface', the public function is

based on QTimeLine Also, QGraphicsItemAnimation can use this function, but new Animation Framework Classes (such as QProperty Animation) can not! Is the Animation Framework locked up to 60 updates per second, which matches 60 pixels per second (for QPropertyAnimation Animation Position property) on a screen with a pixel-by-pixel transition or enhancing everything without fixing it in Is there a way? / P>

I think there are some hardware limitations and some limitations with OS / QT some paintings. There can be anything with this in the QT men's loop.

In my experience, for doubling buffering and only to replenish those areas which need to be resurrected, you have smooth animation that you are looking for. Also make sure that your graphics are close to size, which you are actually painting them. Increasing the refresh interval will not help most monitors because they do not refresh faster than 60 Hz.

Here one can be helpful.

QT works hard to optimize, get graphics to look good on many platforms, and I know that they are preparing for Q5, how the rhetoric engine works There are some more changes in this.

I have also seen the same person performing the same display of the person who has been discussed, where he had seen every second frame of refresh, he can meet with painting tiles in a game. Here's a link to discuss here. It goes into Tuking for QT's performance for a particular game implementation, and what does not help and what does not.


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